This week was the real start of the 3D face creation. Also the YMCA project progressed successfully from being merely initial ideas to being a fully thought through design. The idea our group created was discussed with the module leader, the idea was approved and then more research into how the idea would progress into a creation was undertaken. Our group began investigating how the characters should appear and what methods of creation would be suitable within the specifications and time scale we have to work within. The finer details will be discussed with the client Craig Gough and will a meeting will be arranged for a later date.
The 3d face took a lot of time this week, having to get front and side portrait photographs was an interesting task to undertake. The task originally seemed fairly easy but when importing the images into a picture editing software called adobe Photoshop things soon fell apart. Personally I found it rather difficult to get both the front and side images to line up to a suitable amount. This meant that the photo taking process had to be repeated to get better images to work with. It was vital that this stage was undertaken carefully, having images that were not lined up properly would create major issues when it came to modelling in 3DS max.
Once the images had been aligned in Photoshop the next stage was to begin drawing lines which followed the contours of the face. These would provide depth to the face during the creation period. The next step was to create quads in Photoshop; these pre-planned quads would make life much simpler when creating in 3ds max. Having the image as a guide would save issues which would probably appear at a later stage if this step hadn’t been undertaken.
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