After fine tuning the main face the next stage was the creation of the rest of the head. In order to do this firstly the Face reference images were we opened in Photoshop and adjusted so that the side view of the head included contour lines and quads. When applied in 3Ds max the next and rest of the head could be modelled. Creating a sphere which provided the main shape of the top of the head and then extruding down the edges was the main process involved. This process was a slow and awkward one to achieve the chin being a majorly difficult area in which to create relying on all views within 3Ds max.
(Back of head first added and adjusted)
When the back of the head and neck were completed the next stage was to attach it to the rest of the face. In order for this to be achieved the vertexes which joined to the face had to be aligned so when the shape was attached no stretching would occur. Once attached once refining was undertaken to smooth out the face and make a more realistic appearance.
(Back of head with face attached)
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