Wednesday, 3 December 2008

Week Eleven

Wormhole Effect this was brought about due to the idea created in the initial design. Up until now this scene would be a “do if there’s time” scene as we did not feel it’s would take away much of the animation. The wormhole was created by firstly using the line tool to create the wormhole path. The line was there adjusted in its radial property’s this created the wormhole “tube” in which the characters would fly down.


The texturing of the wormhole was the hardest part, giving it a fairly magical material required a lot of trial and error the final material I feel works very well though.


With the wormhole constructed the next part was to create the path that the camera would follow. This was simply done by copying the wormhole line without having the radial thickness. Creating the path this way meant that the camera would stay exactly in the middle of the wormhole through the animation sequence. When the characters are added they will have their own animation paths created for them and will animated in the same way as the camera done using a path constraint.

The final time used this week was spent merging the work together. This brought together all the scenes and assets which were created by me and Hayley. We worked together through the creation of the entire animation therefore merging the scenes was easy because the fact we used the same scales and style.

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