This is the low quailty version of our groups final animation
Friday, 12 December 2008
Week Twelve
On Monday of this week we finished adding the last details of our rooms and adjusting timings and music before creating a final render. Time was spent arranging lighting and camera views, changing movements from static to animated jumping in both our characters, animating the playroom so the toys interacted with Jack as opposed to other characters.
This rendering process took hours as we rendered our as image sequence to produce a high quality finish. Every scene was then edited in Premier Pro and we arranged the scenes to interact with music and surroundings. Throughout the animation the musicality is powerful and accentuates what is seen on screen. Without music, or this particular song, a cover of Danny Elfmans “What’s this” by fallout boy our animation would not be entertaining or amusing to watch.
For this project Hayley and I listened carefully to the brief given by Craig Gough. We interpreted what we thought would work, an animated story with a beginning, middle and end which could be easily adapted and memorable for its audience. We also had to decide on a target audience and although the age range of our chosen demographics is quite large; age six through to age twelve, we engage almost all ages due to the uniquely styled rooms and characteristic models we created and the fairly smooth, albeit simple, animations we used throughout. Our video is entertaining and could be used throughout the entire YMCA group and it is not limited to one event or genre.
We presented an almost finished piece to our client, the YMCA staff members on Tuesday and the feedback we received was very positive. Our video made the client laugh and we were informed that our animation was something they would definitely consider using as it was something enjoyable to watch, fun for children and something that could be used by all departments because of the scope it had to adapt for different needs.
To conclude, I believe our small team of two achieved our objectives and those of the brief. We wanted to create a light-hearted, almost magical animation to encourage children from the ages of six through to twelve to visit the YMCA. The client asked for an advertisement they could send out to schools in the area to promote their facilities in such a way that they would be thought of as something other than a ‘grunge’ bar. Our animation portrays the Y Chelmsford as a fun and exciting place for young people to meet, make friends and enjoy themselves whilst doing something they love whether that is playing in a band or just playing. Had we had more time or to re do this project, I would only want to spend more time perfecting the characters movements, shapes and structures as they are not as perfect as I would like them to be.
This rendering process took hours as we rendered our as image sequence to produce a high quality finish. Every scene was then edited in Premier Pro and we arranged the scenes to interact with music and surroundings. Throughout the animation the musicality is powerful and accentuates what is seen on screen. Without music, or this particular song, a cover of Danny Elfmans “What’s this” by fallout boy our animation would not be entertaining or amusing to watch.
For this project Hayley and I listened carefully to the brief given by Craig Gough. We interpreted what we thought would work, an animated story with a beginning, middle and end which could be easily adapted and memorable for its audience. We also had to decide on a target audience and although the age range of our chosen demographics is quite large; age six through to age twelve, we engage almost all ages due to the uniquely styled rooms and characteristic models we created and the fairly smooth, albeit simple, animations we used throughout. Our video is entertaining and could be used throughout the entire YMCA group and it is not limited to one event or genre.
We presented an almost finished piece to our client, the YMCA staff members on Tuesday and the feedback we received was very positive. Our video made the client laugh and we were informed that our animation was something they would definitely consider using as it was something enjoyable to watch, fun for children and something that could be used by all departments because of the scope it had to adapt for different needs.
To conclude, I believe our small team of two achieved our objectives and those of the brief. We wanted to create a light-hearted, almost magical animation to encourage children from the ages of six through to twelve to visit the YMCA. The client asked for an advertisement they could send out to schools in the area to promote their facilities in such a way that they would be thought of as something other than a ‘grunge’ bar. Our animation portrays the Y Chelmsford as a fun and exciting place for young people to meet, make friends and enjoy themselves whilst doing something they love whether that is playing in a band or just playing. Had we had more time or to re do this project, I would only want to spend more time perfecting the characters movements, shapes and structures as they are not as perfect as I would like them to be.
Wednesday, 3 December 2008
Week Eleven
Wormhole Effect this was brought about due to the idea created in the initial design. Up until now this scene would be a “do if there’s time” scene as we did not feel it’s would take away much of the animation. The wormhole was created by firstly using the line tool to create the wormhole path. The line was there adjusted in its radial property’s this created the wormhole “tube” in which the characters would fly down.
The texturing of the wormhole was the hardest part, giving it a fairly magical material required a lot of trial and error the final material I feel works very well though.
With the wormhole constructed the next part was to create the path that the camera would follow. This was simply done by copying the wormhole line without having the radial thickness. Creating the path this way meant that the camera would stay exactly in the middle of the wormhole through the animation sequence. When the characters are added they will have their own animation paths created for them and will animated in the same way as the camera done using a path constraint.
The final time used this week was spent merging the work together. This brought together all the scenes and assets which were created by me and Hayley. We worked together through the creation of the entire animation therefore merging the scenes was easy because the fact we used the same scales and style.
The texturing of the wormhole was the hardest part, giving it a fairly magical material required a lot of trial and error the final material I feel works very well though.
With the wormhole constructed the next part was to create the path that the camera would follow. This was simply done by copying the wormhole line without having the radial thickness. Creating the path this way meant that the camera would stay exactly in the middle of the wormhole through the animation sequence. When the characters are added they will have their own animation paths created for them and will animated in the same way as the camera done using a path constraint.
The final time used this week was spent merging the work together. This brought together all the scenes and assets which were created by me and Hayley. We worked together through the creation of the entire animation therefore merging the scenes was easy because the fact we used the same scales and style.
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